Tales of Phantasia is the first game in Namco's now well-known Tales series. It was originally released in Japan in 1995, but never hit Western shores in this form. However, fans translated the entire game by hacking a ROM image of the cartridge. It was remade for the PlayStation One in 1998, but still didn't receive an English localization, until its next remake for the GBA in 2006. It was finally localized and released in English three years after the GBA remake was released in Japan. The game is slated to be remade yet again for the PlayStation Portable.
The game's main character is Cress Albane, son of Miguel and Maria Albane. The story starts with him heading to the nearby forest go hunting with his close friend, Chester Burklight. They return a short time later after capturing a large boar, only to find their hometown of Toltus completely destroyed. Not a single person in the village at the time survived the attack. With her dying breath, Maria Albane tells her son to stay with his uncle in the town of Euclid to the north, and protect the pendant he was given by his father earlier that day, as it was the reason the town was attacked.
The Tales series uses a unique battle system for RPGs. It's not a full action RPG, as it has random encounters and the like, but the battle system is very action-oriented. You control one of the characters in your party, and the others (up to 4 characters can be in a party) are controlled by the AI. You can assign the AI to use a certain broad strategy, and designate which skills they should and shouldn't use. If you want to, you can leave all 4 characters on AI control and watch them fight, but for your own good, you should control at least one. It's fairly obvious that you're expected to control Cress the entire game, but it is an option to control the others.
The game has an intriguing story, but there are a few things that bug me. There are way too many minor characters, and some of them are set up to look like they should be major. For example, early in the game is an antagonist that attempts (and succeeds) to revive the evil king from 100 years ago. You literally know his name for about five seconds before he's killed and never seen or mentioned again, and you'll be aware of his existence for approximately twenty minutes before this event. There are a lot of characters like this, but he's probably the most extreme example of it. There are plenty of good points about the story, though. It's nice to see an RPG do a time-travel story well. It's not as epic as the obvious one, Chrono Trigger, but it's not an abomination either. You don't get to freely travel between ages, either, so you'd better make sure you got everything in the past before you leave that time period for good.
Anyway, the story revolves around Cress and his companions trying to defeat the evil king Dhaos, who essentially threatened to conquer the world one hundred years ago, until a party of four imprisoned him. His seal was broken, and to save them, Cress and Mint, one of his first allies, are thrown into that time period for two main purposes: To gather information on magic, and defeat Dhaos for good in the past, preventing him from being awakened in the present. Sometimes the story just goes way too fast. Right when you find out Dhaos ever existed, BAM! You better go find a magic user so you can kill him. That kind of awkward rushing happens quite a bit throughout the game. It is good for keeping the story from going too slow, though. There's one thing worse than an RPG with a rushed story, and that's one with a frustratingly slow story.
The gameplay is very strong. The battle system is often incredibly fun, but certain dungeons (I'm looking at you, Morlia Mineshaft) have frustratingly high encounter rates, and usually, every battle is the exact same set and formation of enemies. This causes it to grow old quickly. Plus, to fight effectively, Cress needs to use his skills, which drain TP (basically the same as the average RPG's MP) absurdly fast. You'll be using TP-restoring items on Cress far more than any magic user in your party. At the end of the battle, everyone restores a small fraction of their max TP, but this doesn't help much when Cress regains 10 TP after using about 30-50 to defeat the enemies.
Now, one system I like is the Master Skill system, where you can find skill scrolls that let you use a combination of two skills as one extra powerful ability. To use these skills, however, you need to master both skills that are combined together. To master a skill you have to execute it in battle 100 times. First, it would be nice if either the number was lower, or different skills needed to be used different amounts of times. Second, because of how much TP skills consume, the only truly effective way to master skills is to wander outside towns, grinding by defeating the enemies with the skill you want to master and nothing else, then retreating to the inn when your TP is critical. Regardless of this annoyance, it does well to keep you leveled and wealthy. I like the fact that I can usually equip everyone in the party with the best items available in a town's shop as soon as I reach it. Also, the way you master skills to learn double skills feels like a nice reward: stick to training up a certain skill you like and you get a stronger one that's almost the same as the one you were using. This way, any play style you like can be just as strong as any other because skills get upgrades keeping them balanced in power.
Generally, dungeons have very nice layouts, varied and not too long, with the occasional new mechanic, and plentiful puzzles. Also, bosses are usually not that tough to beat, but some have odd gimmicks that make them unique. For example, one boss, a sorceress of some type, has two bodyguards that will keep Cress occupied. To survive, your best bet is to manually order your casters to hit her, interrupting all her spells and keeping her from ever landing a hit while Cress pounds away on the bodyguards. Finding a good strategy to defeat the tough bosses is one of the most enjoyable parts of the game, but it bothers me when the entire strategy to defeating a boss is "press the A and B buttons, a lot". The truly hard bosses are few and far between.
Now I think I've finally finished discussing this game. A very unique RPG for its time, and some could say it's one of the fathers of today's popular action-RPG genre. I'd rate it an 8.8 out of 10 overall. It has nice, colorful 16-bit graphics, a great soundtrack, voiceovers used in battles (incredibly rare in 16-bit games) and a very fun battle system that was highly unique when it was released. If you own a DS or an old GBA, you should search the internet and your local game store for this gem of an RPG, because despite its annoyances and flaws, it's very worth your time and monies. If you own a PSP, be on the lookout for the upcoming remake with updated graphics, which will hopefully be translated into English in a year or two.